2 months ago

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.


Basically, KoGaMa is a multiplayer browser game that is very similiar to Roblox, but with a variety of differences.

image.png

(Official image from KoGaMa)

You can't code with actual scripting but there's something close to visual scripting in there, the system is very messy (its invisible blocks that you actually place in your game and not in a specified 2D blueprint...) and quite limited but you can do simple stuff like hiding/showing objects and etc.

The current state of KoGaMa is not as welcoming as before (because there's almost nobody active in there to welcome you-), but I always prefered it over Roblox for a variety of reasons.

Note that KoGaMa has 3 completelly different servers with different databases entirelly: International, Brasil and Friends (which is kind of a test server with not much stuff so I don't recomend starting there).


I'm also attempting to make KoGaMa YouTube videos! I haven't posted a video in a while but I'll get back to uploading sometime soon.


#kogama #digitalart #art #procreate #procreate #fanart #kogamafanart



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HUGE NEW UPDATE OUT! (v.0.9.0)

First time I made a trailer!... Well it's not really the trailer but it kinda is almost a trailer (Also posted on YT: https://www.youtube.com/watch?v=6f8QV8gHDN8)

You can play the new version on the game page.

[ Music by ENAHU64 ]

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

through the valley

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

did you know Goldie is hyperfixated around world war 2 ?

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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