21 days ago

"Lobo"

Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)

Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys


https://www.youtube.com/watch?v=I6YrxDxf6ys
https://www.youtube.com/watch?v=I6YrxDxf6ys
https://www.youtube.com/watch?v=I6YrxDxf6ys

When you're spending LOTS OF TIME in an art piece and for some reason you get that feeling of "this looks AI" ๐Ÿฅ€ (I struggled a lot with the background because of this)

img_0269.png

Program used: Procreate

Brushes: "Scopus" (sketch), "Scallop" & "Everlasting" (rendering)

Time spent: ~6h 40 min


#digitalart #art #procreate #procreateart #wolf #sword #forest #snow #fog #foggy



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Next up

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

commission for @alphatwo :3

Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...