7 hours ago

"Lobo"

Probably the longest I've ever spent on an art piece like ever (~6h 40min!!!)

Timelapse: https://www.youtube.com/watch?v=I6YrxDxf6ys


https://www.youtube.com/watch?v=I6YrxDxf6ys
https://www.youtube.com/watch?v=I6YrxDxf6ys
https://www.youtube.com/watch?v=I6YrxDxf6ys

When you're spending LOTS OF TIME in an art piece and for some reason you get that feeling of "this looks AI" ๐Ÿฅ€ (I struggled a lot with the background because of this)

img_0269.png

Program used: Procreate

Brushes: "Scopus" (sketch), "Scallop" & "Everlasting" (rendering)

Time spent: ~6h 40 min


#digitalart #art #procreate #procreateart #wolf #sword #forest #snow #fog #foggy



1 comment

Loading...

Next up

LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.

#Devruary Double tap to sprint.

It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

(Read )

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).