Experimenting loading and transitions
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https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
Next up
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Working on characters for dialogues
Now it looks more like my Sims 2 or Half-Life 2
Valentine's Day on Game Jolt is all about celebrating love!
Go ahead and spread LOVE by gifting your friends, surprising your favorite creators, and sharing joy online with something special from our shop.
The secret has been revealed!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Paper Burn
📖 Realistic paper burning effect using graph shaders
Improvement of the boot menu
Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Updated vignette of leaves when we are in a tree
Follow dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
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