

Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Next up
Experimenting with textures in Hyper Drift X. Rainbow Road!
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Added a Discord link into main menu, should help with building a community!
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?










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