
Added some more things to make gameplay feel nice.
- Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Next up
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
Added a Discord link into main menu, should help with building a community!
Don't miss out on your chance to design a Game Jolt sticker!
Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!
After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
More Hyper Drift X! Trying out a flatter road texture. What do you think?











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