1 year ago

#FanArtFriday Still haven't watched the movie besides the trailers. (but maybe i'll get to watch it this week on the cinemas!)
I also finished playing #SA2 recently, which is why I decided to draw #Sonic rail grinding in Final Rush!

(Please no spoilers!)




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Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

"STOP DRAWING FLAT ❌"

Art trend thing (read article for context)

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

Joltober Day 30 - #Witch

Happy Easter!

Here's some concepts (2025/26) of Hare & Rabbit characters I have in mind for my project "Kopsocks" (they won't appear in this game yet).

Their designs are still not final, but the concepts are already set.

Read more for development and etc

this one is dedicated to my haters

: Aseprite

: Zughy 32

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)

a very long noodle with wings (and breathing some fire)

matching with @Kubachan on discord :3

New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.