1 year ago

First pass of texturing on the low poly model and a quick pose.

#3dart #hyakkimaru #lowpoly #character #anime




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Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Going to try to make a simple/minimal header to go with my new PFP. Need to make some little props and stuff. Probably won't finish today, though. I'm not really a 3D artist, so every little thing is an even bigger challenge than 2D art, hahaha.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Added another weapon and refactored the level up options system so it's more extensible.