First pass of texturing on the low poly model and a quick pose.
Next up
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Added another weapon and refactored the level up options system so it's more extensible.
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