Loading...
772
3 years ago

Following an enemy to a mysterious island...




3 comments

Loading...

Next up

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Thanks for showing your support y'all!

Everything is Crab is the animal evolution roguelike.

Make animal inspiredĀ evolutionary choicesĀ to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo:Ā https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Happy Devruary! Devruary Day 23 celebrates @danimarti ! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?

Causing an alarm

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Happy Devruary! Devruary Day 24 celebrates @Brazey ! They're a game dev, artist, and content creator! They've made Pixel Punch, Brake Point!, and more! We also have a question for the devs of Game Jolt: What scares you most about releasing a game?

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184