3 years ago

For quick sketches, I think I'll always like pencil and paper more than a tablet.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I'm sure she doesn't mean any harm...

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Working on the mech selection in the main menu. One of these will be in the final game.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Voidstone now includes highly advanced QoL features, like a pause menu!

I hope you guessed Ham Sandwich.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines