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10
3 years ago

Geysir physics, without researching it much.

This game is coming soon to early access: https://t.co/VpjYzqyhHH




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I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Give your PC what it really wants…

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Grappling hook + timing = successful entrance

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!

It's called: TieBreakers!!

Causing an alarm