
Gonna try to do one of these a night for two weeks, at 30 min each, to practice value shapes. This one is a bust of the ancient Greek poet Sappho.
Next up
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
fnaf movie poster in my style? #fnafmovie hah
Voidstone now includes highly advanced QoL features, like a pause menu!
happy silksong day
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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