6 years ago

Hey everyone, thanks for you patience. I haven't announced the next challenge yet because I was trying to put together a prize.

The good news is that I think I've worked it out so stay tuned, I should have the challenge posted in a few hours!




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Working on the mech selection in the main menu. One of these will be in the final game.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

some more renders (new textures and details)

Voidstone now includes highly advanced QoL features, like a pause menu!

I hope you guessed Ham Sandwich.

Carl The Janitor

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.