Hey everyone, thanks for you patience. I haven't announced the next challenge yet because I was trying to put together a prize.
The good news is that I think I've worked it out so stay tuned, I should have the challenge posted in a few hours!
Next up
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
I hope you guessed Ham Sandwich.
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Sunset Horizon
🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
I'm sure she doesn't mean any harm...
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