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Crazy how it's almost been four years since I completed the entire woulda-been-film storyboard...
And here we are now, with this same scene being playable through choices in the demo (with MUCH better art too)!
More info and links in article!
Oh lookie, it's the DEFINITELY final version of the main menu screen (which will only stay if I can successfully program the login option in time...if not, I'll remove it)!
Also got some important news...explained as an #update in the article below.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
So this is a scene from the #visualnovel demo as it appears in the original storyboard (back when our pal Cy was a talking tree branch with an attitude - why did I make him so skinny lol)
More commentary and links in article!
FINALLYYYYYYYYY GOT THE LOVELY CHARGED BACKGROUND
Here to celebrate it with a visual from a potential game project that fits the aesthetic (don't think I forgot about my Gacha peeps out there)
More info and links in article!
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Drew this little doodle way back when I was trying to find a way to battle the project's "continuity lockout"
It's a way to summarize the project's first page (and overall premise) in one image
For those interested - REALLY LONG explanation in article!













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