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Eternal Frenemies: Return to Eternity

14 hours ago

Oh lookie, it's the DEFINITELY final version of the main menu screen (which will only stay if I can successfully program the login option in time...if not, I'll remove it)!

Also got some important news...explained as an #update in the article below.


So here's the latest:

The release window is two weeks away and all the game is missing are about half of the CGs and the greater half of the music. I aim to have a final release date to announce by the end of this week.

As for the full game release itself...GameJolt may the only place that you can play it. Now that the game is almost done. it's a lot bigger so I visited ItchIO's web build uploading rules to see where I stood in terms of releasing there. Turns out...it's NOT in the game's favor:

  • The limit for games to be uploaded on ItchIO is 1GB. For web builds specifically...it's half that size. The demo was 445 MB.

  • ItchIO also has a file number limit - no game can have more than 1000 files in it. The demo only had 343, but the full game stands at 1059 and counting.

The full game is not only too large to be uploaded as a web build on ItchIO, but it also has too many files. The file increase is mainly due to the number of characters for which there are sprites. I would have to delete at least 4 characters from the game, as well as some of the music. As much as I understand and agree with ItchIO's reasoning for these limits, there is no way in hell I'm doing that (my ItchIO had decent play counts but the page itself is flopping anyways).

On GJ's side, I still plan to email the support team tomorrow even though the game remains unfinished (I plan to calculate estimates for the specs of the final game build now that all intended features are accounted for).

I will also calculate the number of demo plays to use in the appeal at 9pm tonight (3/14/2026, 9:00 USA central time) so if you wanna get a demo play in to help with it, today is your last shot!

I will update with further plans and information regarding the final release of the game after I receive a reply.

I thank those of you who have supported me on this site in some way, I hope you continue to do so, and I hope to tell you more news soon!



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So I made this helpful little chart back when I made the storyboard to canonize the age range of the "Center 10" eternals of the Eternal Frenemies story!

The "REWIND shorts" refer to the Gacha Series I made to flesh out their school days(more in article)

It is said that a person's method of problem solving can tell you who they are...

Which one(s) would you wanna hang out with?

#OC #meme #art #digitalart #eternalfrenemiesproject

Now that the demo's been out for a month and some change, I can finally introduce him here.

You'll barely see him in the game, but he is very important to the webcomic and a project as a whole.

#OC #webcomic #art #eternalfrenemiesproject #visualnovel

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

On tap for #ScreenshotSaturday, we have the CG gallery! Aiming for at least 20-40 images for the full game, but 8 are available in the #demo, so go play!

PS: Players who get all four demo achievements should then see a bonus CG on the main menu screen...

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

On tap for #WIPWednesday we have a new image from the full game. Notice anything different/new about the game besides the background(answer and update in article)?

Please play the available demo either here or on ItchIO if you haven't already!

This software, called Music Maker Jam, is how I make #music for my games and videos!

What you see here is the main menu theme of the Return to Eternity Visual Novel Game!

Please give the #demo a play to hear this OST (links and software info in article)

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

There is a unique frustration about fixing a single buggy menu button taking ALL DOGGONE DAY...

...but AT LAST, the logic building for the entire game is done!

All that's left is to make the rest of the game's assets and paste 'em in! (update in article)