
Hi everyone!
Here is the first pass testing the materials and definitive assets for the Dungeon Mine in my game.
What do you think?
Models have been created in Blender and textured in Substance Painter.
Next up
Working on Level Design and Environment Art Direction for the demo—without Lumen or Nanite. Welcome to your house in the forest! 🏡
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. 🔥
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Sneak peek! Here's a first look at the Skill Tree system in Lobo! Unlock abilities, shape your playstyle, and grow stronger. Stay tuned for more!
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Work in progress: Inventory and equipment system updated with new slots for my game, Lobo! 🛡️🎒 #GameDev #IndieGame #uidesign
Designing systems is challenging, but making them work together is even harder! Here’s the new UI design for the Dialogue System interacting with the Quest System—assigning new quests, completing old ones—and the Save & Load system recording every step.
Our 2024 Advent Calendar has opened! Day 23: @Distant-Dimensions is a great Creator who creates 2D and 3D art and animations! They're also a game dev and music producer! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Crafting intuitive and immersive UI/UX for Lobo! 🎮✨ Here’s a look at the Inventory & Equipment system I designed and implemented in Unreal Engine. If you're looking for a UI/UX designer for your game, let’s connect!
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