5 years ago

Hi everyone! I'm gonna give this a go so if you're a musician/composer and wanna team up for it let me know 😃




2 comments

Loading...

Next up

Ukiyoe style experiment...

Voidstone now includes highly advanced QoL features, like a pause menu!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Create an immersive game experience to capture the SOUND and ATTITUDE of PUNK for a chance to win $1,500 USD + have your game shown in classrooms at University of California, Los Angeles (UCLA) for educational purposes!

http://jams.gamejolt.io/makingascene

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

WIP a rought title screen - trying to capture that messy noisy punk poster style - no actual game name or concept yet :D

I'm sure she doesn't mean any harm...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh