Hi everyone! I'm gonna give this a go so if you're a musician/composer and wanna team up for it let me know 😃
Next up
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!
Create an immersive game experience to capture the SOUND and ATTITUDE of PUNK for a chance to win $1,500 USD + have your game shown in classrooms at University of California, Los Angeles (UCLA) for educational purposes!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
WIP a rought title screen - trying to capture that messy noisy punk poster style - no actual game name or concept yet :D
I'm sure she doesn't mean any harm...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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