https://www.youtube.com/watch?v=08Lh2_Tl8js
I added a level up system. Every time you level up your Max HP and SP will increase, Make the game harder, and soon unlocks skills to uses and battle
Made some texture changes
Once I finished the sound effects and music, I will release another version.
Next up
Some more official artwork for Remedy.
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Implemented the Camp Menu, along with the addition of Consumable Items
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
A few days ago, my game has finally reached the Alpha stages.
Finally implemented Companion AI, and the first enemy to the game.
With the addition of Assists, the Combat system is finally complete.
This afternoon, I created a battle theme that actually sounds remotely decent.
Created a "Rest Theme" for my game.
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.










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