https://www.youtube.com/watch?v=08Lh2_Tl8js
I added a level up system. Every time you level up your Max HP and SP will increase, Make the game harder, and soon unlocks skills to uses and battle
Made some texture changes
Once I finished the sound effects and music, I will release another version.
Next up
Finally implemented Companion AI, and the first enemy to the game.
This afternoon, I created a battle theme that actually sounds remotely decent.
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Created a "Rest Theme" for my game.
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Game Progress Update
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.
Some more official artwork for Remedy.










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