https://www.youtube.com/watch?v=08Lh2_Tl8js
I added a level up system. Every time you level up your Max HP and SP will increase, Make the game harder, and soon unlocks skills to uses and battle
Made some texture changes
Once I finished the sound effects and music, I will release another version.
Next up
This afternoon, I created a battle theme that actually sounds remotely decent.
Just finished what would be the Overworld/Field theme for my game. Here, have a listen.
Some more official artwork for Remedy.
I just began work onto implementing Companions into combat, along with other quality of life changes.
Implemented the Camp Menu, along with the addition of Consumable Items
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
Finally got around to implementing Sub-Weapons.
Finally implemented Companion AI, and the first enemy to the game.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.










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