Game
Mega Man: The Rulers of Space


1 year ago

I don't know if this is allowed here but, my wife setup a donation for where I'm paralyzed and all now. No gamedev until I'm healed.

gofund.me/155b9e10


Making very slow daily progress but this sets our whole life back as you can imagine; medical bills and all the short and long term repercussions of becoming disabled (hopefully temporary).



4 comments

Loading...

Next up

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Kirby is getting bigger and stronger. 💪

When Dr Wily goes HARDSTYLE

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

I DEMAND another Mega Man Show!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

I did a big giant reorganization of every code file in every plugin I made for #UnrealEngine. Nice and clean, ADHD satisfied, but I'm exhausted now...