1 year ago

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?




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Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

Sneak peek of a new game I'm working on.

I just began work onto implementing Companions into combat, along with other quality of life changes.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

This afternoon, I created a battle theme that actually sounds remotely decent.

Finally got around to implementing Sub-Weapons.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Finished up the player's base kit, along with other fundamental mechanics.