1 year ago

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?




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Implemented the Camp Menu, along with the addition of Consumable Items

With the addition of Assists, the Combat system is finally complete.

Finally got around to implementing Sub-Weapons.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Finally implemented Companion AI, and the first enemy to the game.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.