2 years ago

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?




0 comments

Loading...

Next up

Implemented the Camp Menu, along with the addition of Consumable Items

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.

Created a "Rest Theme" for my game.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

With the addition of Assists, the Combat system is finally complete.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork