4 years ago

I have recently been searching the web for some kind of article/video to help me, but i have yet to figure out how to impliment A* pathfinding in Scratch. I would also like to point out that i am trying to make a Command & Conquer-type game. Thanks!




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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Trying my hardest to get a working alpha build out soon. (turn volume up)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Here's some old WW2 art i made for a game idea that never really turned into anything.

ok i FINALLY finished dropsane teto

i think i still got it

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Rate (not good at pixel art)

Jarvis, write a full essay in MLA-8 format indented to the left please

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D