4 years ago

I have recently been searching the web for some kind of article/video to help me, but i have yet to figure out how to impliment A* pathfinding in Scratch. I would also like to point out that i am trying to make a Command & Conquer-type game. Thanks!




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Rate (not good at pixel art)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

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The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Trying my hardest to get a working alpha build out soon. (turn volume up)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Testing out a new move! This move is for all characters

Here's some old WW2 art i made for a game idea that never really turned into anything.