3 years ago
Next up
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Trying my hardest to get a working alpha build out soon. (turn volume up)
When you see this at the movie theater (Halo Fireteam Raven)
Rate (not good at pixel art)
(add the dust man theme from mega man 4) omg its dust man from fnf
Here's some old WW2 art i made for a game idea that never really turned into anything.
Updated Aske
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
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