3 years ago

I have recently been searching the web for some kind of article/video to help me, but i have yet to figure out how to impliment A* pathfinding in Scratch. I would also like to point out that i am trying to make a Command & Conquer-type game. Thanks!




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Trying my hardest to get a working alpha build out soon. (turn volume up)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

When you see this at the movie theater (Halo Fireteam Raven)

Huh wait I thought it was just Bryant-

Yeah I'm updating it to have more characters than just Bryant, you can probably take a guess who's next(surprisingly not Benji)

Also Name Change to something more appropriate with the mod

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Consumerism

Here's some old WW2 art i made for a game idea that never really turned into anything.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D