3 years ago

I have recently been searching the web for some kind of article/video to help me, but i have yet to figure out how to impliment A* pathfinding in Scratch. I would also like to point out that i am trying to make a Command & Conquer-type game. Thanks!




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Rate (not good at pixel art)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

BEWARE THE NOID.

(The classical ol'Dominos mascot)

When you see this at the movie theater (Halo Fireteam Raven)

Trying my hardest to get a working alpha build out soon. (turn volume up)

(add the dust man theme from mega man 4) omg its dust man from fnf

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D