4 years ago

I have recently been searching the web for some kind of article/video to help me, but i have yet to figure out how to impliment A* pathfinding in Scratch. I would also like to point out that i am trying to make a Command & Conquer-type game. Thanks!




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When you see this at the movie theater (Halo Fireteam Raven)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Rate (not good at pixel art)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Trying my hardest to get a working alpha build out soon. (turn volume up)

Here's some old WW2 art i made for a game idea that never really turned into anything.