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20
2 years ago

Trying my hardest to get a working alpha build out soon. (turn volume up)




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When you see this at the movie theater (Halo Fireteam Raven)

Rate (not good at pixel art)

Here's some old WW2 art i made for a game idea that never really turned into anything.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

(add the dust man theme from mega man 4) omg its dust man from fnf