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17
10 months ago

I know it's not much, but it's still something. Enjoy this thing i made for fun/no reason to kinda tease Halo: Fireteam Echo. I'm trying my hardest to get a working alpha build out soon. (turn ur volume up)




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This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Here's some old WW2 art i made for a game idea that never really turned into anything.

When you see this at the movie theater (Halo Fireteam Raven)

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

she red my dead till i redemption

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

made this office

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?