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20
2 years ago

Trying my hardest to get a working alpha build out soon. (turn volume up)




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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Here's some old WW2 art i made for a game idea that never really turned into anything.

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Me when fruits are flying

(Original designs by Knockoutsplace, no clue if he has a Gamejolt account)

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