I had a lot of fun over the weekend and I'm back now so I can continue working on the game. I've finished the weapon system by adding weapon effects. I've also completed the game loop by adding the revive system. I also cleaned up the code base and fixed a few bugs so we're in a good place. The last couple of things on my list until I move on to the next batch is sound design pass and shield implementation. It should be pretty easy to get done. The next batch are things like the upgrade menu and new enemies. I also plan to continue improving the enemy ai. I want to get this demo out as soon as possible but it's still a few months out.
Next up
Thought about that piece of concept art awhile back of the electrified ship.
Getting closer!
WEAPONS
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I'm tired... (Warning the audio is not what I would call balanced lmao)
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Showing off the start of the Armory and the new enemy!
I forgot to show the new ship lighting...
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Designed the next enemy.
0 comments