Game
Eternal Frenemies: Return to Eternity
2 months ago

I'm happy the demo is successfully loaded and playable here, but...(more in article, please read)

#renpy #visualnovel #storygame #interactive #rpg #clicktoread #web #eternalfrenemiesproject


So the size of the demo web build for the Return to Eternity visual novel game is about half a gigabyte (445MB).

Logically, I am estimating the full game's web build to be at least 4GB upon completion, which means that I will have to appeal to GameJolt and Itchio staff for sufficient space....if applicable.

The demo's reception on either here or Itchio will determine where the full game will be uploaded. If people like the demo, I will go through the effort to try and have the full game uploaded here when it's complete. Same for Itchio. If it fails everywhere, I'm still making the full game, but will only share with those who make known that they want to play. If you don't have a computer with which to play, you can still support via post engagement and getting the word out!

Keeping in mind that I am making this game for free and I lack a lot of money, talent and time that other Ren'Py developers do....I'm not gonna say my hopes are very high, but I am proud of the demo and I hope you will like it too. There will be a poll in the coming weeks (toward the end of full game development).



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HELLO CLASS!

Today on this lovely #ScreenshotSaturday, we're gonna go over the two different kinds of non-sprite art you will see in the game - backgrounds and CGs (which I abbreviate for "cutscene graphics")!

Read the article for the whole lesson.

On tap for today, we have another in-story CG from the up-and-playable #demo (wink wink) complete with an article full of rambling on the game's development!

Said rambling is in the article, but hopefully you consider enjoying the demo anyway!

Here we have the concept art of Lilac, the protagonist of my very first VN game: "Equals Aftermath: Begin Anew"!

Short and simple with 4 characters, 6 songs and a wholesome story, it's a sweet little breather between other games!

More info in article!

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Early context?? We're not about that jazz, that's the full game's story to tell.

Anyways, all of the assets for the game are FINALLY done and imported into the game build!

(Details and further info in article, PLEASE READ)

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

The storyboard is technically made up of cutscenes, but a lot of shots were redrawn as CGs for the visual novel game.

This is NOT one of them, but describes a "canon event" for the game.

Read article for more of my usual rambling and subtle encouragement.

IMPORTANT GAME #UPDATE COMIN THROUGH!

May I present the FINAL stats of the Return to Eternity VN game!! My work has paid off in that the final size still sits pretty under a gigabyte, so the game should perform fine on browsers!

More details in article!!

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

I know I've been pelting yall with "Dollar-Store TED talks" lately cos the topics ravage my mind and keep me from working till I get them out, so here is a nice little break from all of that...

No I'm not giving context, that's the role of the full game