Game
Eternal Frenemies: Return to Eternity

7 hours ago

IMPORTANT GAME #UPDATE COMIN THROUGH!

May I present the FINAL stats of the Return to Eternity VN game!! My work has paid off in that the final size still sits pretty under a gigabyte, so the game should perform fine on browsers!

More details in article!!


So yeah, for a free web game, this is honestly pretty big, not in terms of data storage but amount of content. Eleven-hundred files TOTAL yall (naturally this little chart doesn't account for everything, but yeah - who knew all the stuff I planned would be so large?). ItchIO would ban me for trying to upload this. Let's break it down:

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Some of you may be wondering: why does the difference in native game folder size between the demo and full game seem so small despite the full game having almost tenfold the data of the demo? The answer is simple - compression. The demo had a small amount of art/CGs, but NONE of them were compressed, which is known to be able to reduce the file size of an image by as much as 80%. Since the demo was so small, I got away with it, but for the full game I had to put the iron down on almost EVERYTHING.

Now for the sprites....I can already hear some people going "why did you make so many sprites"/"just use face layering". And to that I say "you are correct: that is a data conserving move", but there is always the risk of a bug in that code that may be out of our control. I would rather have to draw a thousand pictures (which I almost did) and keep the code simple and "root" so that all possible ports and hosts understand as many of the exact same commands as possible. Plus, it builds a pretty good library in the event that the sequel game becomes a thing.

Now for the lines....the line count covers the entire script of the game - every spoken line of dialogue in every main and secret scene. Naturally, reading them all will logically take more than one (or two) complete playthroughs because of how the secret scenes are unlocked. For the few you that seek to accomplish this, just know that you were kept in mind as I built the game....and I may have added a little something JUST for that....

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Now you may be wondering: what other technical stats are there?

I can't give you much (as that would be a giveaway to getting the game's achievements), but I can give you a few:

  • there are over 100 total choices in the story

  • there are two different versions of a single bonus ending depending on how you play

  • while there are ten listed achievements, there are over 20 items to unlock depending on how you play

These stats had to be set before any of the art was done, but they changed as I got the opportunity to add more. Since I miraculously had the room to include everything I wanted the game to have, there are a lot more things adding to the total that I'm gonna have to gatekeep for the time being - it is MUCH better if you find out on your own.

All in all, I am done making content and adding new files to this game, so all that is left is the debugging, which will take the remaining time I have before the release. I'm feeling pretty confident I can catch maybe 90% of the bugs, but I'm not perfect so some will slip through the cracks. All I ask is that in your inevitable criticism should you spot them, you add that spoonful of sugar to give it some depth.

#renpy #VN #stats #storygame #meaningfulchoice #interactive #fiction #eternalfrenemiesproject #webgame #f2p #freetoplay #python #clicktoread #gamedev



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