I made a new enemy for Blooming Darkness! This mischievous foe is disguised as a mushroom and shoots "photonic" gas (name subject to change) that follows the player.
The gas deals continuous damage and deals more as it builds up.
Next up
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
Rudolph Richardson!
(From Ghost Eyes)
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
Basil!
I tried out a new rendering style and it took foreverrrr
Also, new watermark! :)
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!












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