I made a new enemy for Blooming Darkness! This mischievous foe is disguised as a mushroom and shoots "photonic" gas (name subject to change) that follows the player.
The gas deals continuous damage and deals more as it builds up.
Next up
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore












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