
I made new Super Activation FX & amped up heavy normals with screen shake! #PocketFighterEX never looked so polished (and I'm not stopping here!). Still grinding out the GGPO rollback netcode too... #FGC #PixelArt #Animation #StreetFighter #KOF #GameDev
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It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
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