As you can see, many of the guns are not up-to-date with my new art style, this is mainly because i'm lazy. So yes, they will 100% up-to-date before the game is released, just not right now. I really hope most of these guns make it into the game. Just know, many of the art on here is not final. All guns marked with "remake" are weapons that were remodeled from Off_The_Radar's (Scratch user) original designs. (Which were mediocre if i might add). Apologies for the bad screenshot quality :(
Next up
Here's some old WW2 art i made for a game idea that never really turned into anything.
Work in progress animations for Halo: Fireteam Echo using @bamfyu
's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
When you see this at the movie theater (Halo Fireteam Raven)
Trying my hardest to get a working alpha build out soon. (turn volume up)
Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.
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