
I've been using some of my free time this holiday weekend scouring the interwebs topology resources/references. I'm close to what I'm sure will be the perfect humanoid base model! ...until I find a better one...
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.










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