Game
Spaceman Memories
5 months ago

I've posted a new video devlog about the initial process of bringing my game from 2D in unity to 2.5D in Unreal Engine. I talk about the tools Im using and alike. You can watch the full devlog here:

https://youtu.be/v58pinndKCI?si=CjB1KbjW_rbHKPEo


I did (really) ditch Unity for Unreal | Indie Game Devlog 10 (or 01)
Welcome to Episode 10 (or 01) of my Indie Game Development journey of Spaceman Memories! 🎮 A lot of things have changed, I've made a significant switch from...
https://www.youtube.com/watch?v=v58pinndKCI


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I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Spaceman Memories main thumbnail artwork. Wishlist it on Steam at bit.ly/spacemanmemories

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

Once a moment has passed, it is gone forever except in our memories 🚞

A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.

#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

(Swipe to the right to see the original image!)

: Aseprite

Coming back to Game Jolt after a while...

So I've transitioned Spaceman Memories into a 3D pixel art game and I'm making it with #UnrealEngine. Anyways, I'm having lots of fun with it, this is the character controller I build using PaperZD.

#indiegame