
Late afternoon on peaceful side of the island
Next up
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Causing an alarm
Your worst nightmare is alive ... Coming soon !
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Grappling hook + timing = successful entrance
A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!
We’re already working on improvements based on your feedback! 💪
Try the demo:
https://store.steampowered.com/app/4130370
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184











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