Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Who did this?
Overhauls on the way.
Jump List returns in the next update.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Added a simple audio system to the launcher.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Waz zis? An overhauled map? Yes. Coming soon.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A small teaser for the next update.











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