Battle music is active. Right now it is the Rawk Hawk boss music (Paper Mario 2)
Set up the state chart progression for the battle. It is also based on Paper Mario progression (thanks to the person [can't find the article again] who decoded it in Dolphin). PM uses a five-stage progression (opening, player, between, enemy, closing). I decided to expand and use a seven-stage (opening, pre-turn, player, between, post-turn, closing) for ease of cycling. To avoid duplicating stage events, post-turn is used solely to determine if any enemies are left so it can either cycle to a new turn or go into victory closing
Haven't decided what kind of stage events I want to happen. I think I might use more audience events instead, like throwing helpful items or maybe getting into fights depending on who is winning
In the opening, player and enemies walk onto the stage. Personally, I think it would be really cool if they bowed or made some kind of mutual gesture before attempting to murder each other, but that's a fluff thing at this point
Player attack menu appears when it is the player's turn and disappears when player turn is finished
I should probably really put some work into the followers before I get too much further into this. If anyone is interested, the first follower you pick up is a friendly attack dog
Next up
Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.
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Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
NEW PACKAGES AVAILABLE NOW!
Version 1.1.0 is now available for Linux and Windows
-Platform bugs fixed where player fell through the floor
-Area 2 accessible through Level 8
-Minor spiffing up, wax and polish
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