Game
Tsalagi

2 years ago

Mostly code work for the battle map, so the screenie doesn't look all that spectacular. I don't have a good recording program anymore (thanks a lot, SSR) to demonstrate the functional things that happen now. (Article for update details)


  • Battle music is active. Right now it is the Rawk Hawk boss music (Paper Mario 2)

  • Set up the state chart progression for the battle. It is also based on Paper Mario progression (thanks to the person [can't find the article again] who decoded it in Dolphin). PM uses a five-stage progression (opening, player, between, enemy, closing). I decided to expand and use a seven-stage (opening, pre-turn, player, between, post-turn, closing) for ease of cycling. To avoid duplicating stage events, post-turn is used solely to determine if any enemies are left so it can either cycle to a new turn or go into victory closing

  • Haven't decided what kind of stage events I want to happen. I think I might use more audience events instead, like throwing helpful items or maybe getting into fights depending on who is winning

  • In the opening, player and enemies walk onto the stage. Personally, I think it would be really cool if they bowed or made some kind of mutual gesture before attempting to murder each other, but that's a fluff thing at this point

  • Player attack menu appears when it is the player's turn and disappears when player turn is finished

  • I should probably really put some work into the followers before I get too much further into this. If anyone is interested, the first follower you pick up is a friendly attack dog



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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

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