Game
Tsalagi

2 years ago

Mostly code work for the battle map, so the screenie doesn't look all that spectacular. I don't have a good recording program anymore (thanks a lot, SSR) to demonstrate the functional things that happen now. (Article for update details)


  • Battle music is active. Right now it is the Rawk Hawk boss music (Paper Mario 2)

  • Set up the state chart progression for the battle. It is also based on Paper Mario progression (thanks to the person [can't find the article again] who decoded it in Dolphin). PM uses a five-stage progression (opening, player, between, enemy, closing). I decided to expand and use a seven-stage (opening, pre-turn, player, between, post-turn, closing) for ease of cycling. To avoid duplicating stage events, post-turn is used solely to determine if any enemies are left so it can either cycle to a new turn or go into victory closing

  • Haven't decided what kind of stage events I want to happen. I think I might use more audience events instead, like throwing helpful items or maybe getting into fights depending on who is winning

  • In the opening, player and enemies walk onto the stage. Personally, I think it would be really cool if they bowed or made some kind of mutual gesture before attempting to murder each other, but that's a fluff thing at this point

  • Player attack menu appears when it is the player's turn and disappears when player turn is finished

  • I should probably really put some work into the followers before I get too much further into this. If anyone is interested, the first follower you pick up is a friendly attack dog



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