2 years ago

My OC with the gamejolt palette! (repost)

This cat is also the main character for a game I'm working on (Time Tomias).

The colours where fun to mess with, and even had to pick the colours wisely to make the character feel right!

#GameJoltColors24


Artwork Development

The sketch

sketch-1720869403252.png

Started with a simple sketch, so I could make the linework
()

The lines

sketch-1720869453986.png

I had to plan on what colours I should use, since the palette is limited and some og colours aren't present on that palette!

I decided to make the outlines lighter than the fur colour (kinda like the Sonic Battle artstyle), so it wouldn't look too weird.

I had some issues with the gun glove tho, I already started filling the colours and there was no colour that would fit the glove (I didn't use blue because the shirt was going to be blue too), so I changed that specific outline to the darkest colour in the palette so I could use the green from the other outlines to fill it next.

Filling the colours

sketch-1720869501676.png

I was going to fill the eyes with black from the palette, but it looked kinda weird, so I went with the own outline's colour instead, and it looked so much better!

Final results

sketch-1720868555106.png

I haven't used one colour from the palette, so I made a laser with that colour (the lasers are actually lime green on the og colours! So it was a pretty good fit).

And then I put the title for his upcoming game, I picked magenta since I only used it on the nose.

Why did I yapp so much just for this art? Well, I just like to show my progress and how I surpassed the difficulties I've found on the way!



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Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

JUST SHARED MY FIRST EVER NARRATIVE ANIMATION!

https://www.youtube.com/watch?v=DPjJwgwQsRA

Did this for my final school project, got the max grade!

The animation is fully in portuguese , you have to watch it on YT for the english subtitles.

Read article for more info

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

Introducing: Time Tomias!

Time Tomias is a 2D scrolling platformer & metrovania where you can manipulate time to surpass impossible obstackles.

This project is on prototyping phase yet, but there are playable builds.

(the game page is hidden)

#timetomias

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)