7 months since my last post about this update... my bad lmao. I've been working on other projects and dealing with personal issues.
Changes:
Lots of bug fixes!
Fixed a few scaling issues.
Finished the controller button binder.
Added the ability to change the analog stick dead zones.
Implemented a spawning algorithm to avoid objects when spawning obstacles and goals.
Added real circle vs. polygon collision.
Added a lot of new rendering features.
Conclusion:
There is going to be one smaller patch to address a scaling issue that I wasn't able to get to. It will also add icons for the controller buttons instead of using the button id. After that I'm going to work on new content such as new maps and power ups. I also want to do an art pass on the game soon. Anyways expect a new update soon TM...
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