Game
Our Great War

6 years ago

Nice clean sandbags on our shooting range! Those won't stay that way forever!




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Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Maybe not enough various in the death animations?

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.