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Next up
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
Land ahoy!
Cavalcade of NPCs is growing in Gust of Wind
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Your worst nightmare is alive ... Coming soon !
Thanks for showing your support y'all!
A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com











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