
The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.
https://store.steampowered.com/news/app/1715390/view/4276817570969044763?l=english
Next up
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
On a long guard shift, sleep can come easily in Gust of Wind
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Causing an alarm
Grappling hook + timing = successful entrance
Thanks for showing your support y'all!
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Playable demo of Gust of Wind was just released.
Step in the three-toed shoes of a mutant gull and inspect an abducted ship in a stealth mission and a dialogue-centered section after that.
Trailer: https://youtu.be/4r-Sp37S-2I
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