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Game
Gust of Wind
1 year ago

The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.

https://store.steampowered.com/news/app/1715390/view/4276817570969044763?l=english




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On a long guard shift, sleep can come easily in Gust of Wind

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.

Land ahoy!

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Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Causing an alarm

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.