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Mega Man: The Rulers of Space
1 year ago

πŸ”Š ON!

Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev




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Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

When Dr Wily goes HARDSTYLE

I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

I DEMAND another Mega Man Show!

I updated the 1-Up sprite to increase visibility in game. The face now shines with the shimmer. #pixelart #gamedev #megaman

I often wonder what Mega Man Xtreme sprites would look like with a few little touch ups... #megaman #pixelart #megamanx #rockmanx

Yooka-Replaylee is Coming Soon!

Its packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover.

Complete our quest to get HYPED and check out the game on Steam: https://bit.ly/YookaReplayleeSteam

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart