📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/01/nay-saga-devlog-1-planning-concept-card.html
Next up
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
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