Game
Nay Saga

6 months ago

Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.

Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:




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In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:

In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print: