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1,255
3 years ago

Patience is a virtue




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Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

WE ARE FEATURED IN FORTNITE!!

Causing an alarm

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Seal Island Intro! For #ScreenshotSaturday!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.