2 years ago

Poll: For a game the supports both VR and flat-screen, Which method do you prefer?


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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

FNAF Accuracy in a 3d game engine?? No way!

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Announcements!! Game engines, independence, and Virtual Reality

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

He's gonna find out who's naughty or nice....

Working on something

Happy Devruary! Devruary Day 15 celebrates @ambercrowngames ! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/