3 years ago

Practicing fundamentals with some figure shape studies, 2-3 minutes each. My goal is to do at least 100 of these over the five days.




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm sure she doesn't mean any harm...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Drawing of a dragon character I made recently :]

her name is Mishka, she is themes off of strawberries :D

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Ukiyoe style experiment...

Basil!

I tried out a new rendering style and it took foreverrrr

Also, new watermark! :)

Working on the mech selection in the main menu. One of these will be in the final game.