3 years ago

Practicing fundamentals with some figure shape studies, 2-3 minutes each. My goal is to do at least 100 of these over the five days.




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm sure she doesn't mean any harm...

through the valley

Working on the mech selection in the main menu. One of these will be in the final game.

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

Voidstone now includes highly advanced QoL features, like a pause menu!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

did you know Goldie is hyperfixated around world war 2 ?

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.