1 year ago

Practicing fundamentals with some figure shape studies, 2-3 minutes each. My goal is to do at least 100 of these over the five days.




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Added another weapon and refactored the level up options system so it's more extensible.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Under the Desert Sky~

I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

"I get it now."

(Swipe to the right to see the original pixel art!)

: Aseprite (Sequel to the last redraw at my profile/AnubiClub!)

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Keep Your Hands Off Digital Circus, but with the characters separate! 🎪 🌟

// #TheAmazingDigitalCircus #Art #Fanart #TADC #Pomni #Ragatha #Jax 🌈💫

Blocking out the mech selection UI with some placeholders