
Practicing fundamentals with some figure shape studies, 2-3 minutes each. My goal is to do at least 100 of these over the five days.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
I hope you guessed Ham Sandwich.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Finished commission!
Voidstone now includes highly advanced QoL features, like a pause menu!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.














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