3 years ago

Practicing fundamentals with some figure shape studies, 2-3 minutes each. My goal is to do at least 100 of these over the five days.




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Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

Ukiyoe style experiment...

testing a new rendering style with a shitpost >>>

Voidstone now includes highly advanced QoL features, like a pause menu!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

@Cherrioffical my pen dying before I could finish the drawing was not apart of the plan...

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh