
Practicing fundamentals with some figure shape studies, 2-3 minutes each. My goal is to do at least 100 of these over the five days.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
I hope you guessed Ham Sandwich.
Ukiyoe style experiment...
testing a new rendering style with a shitpost >>>
Voidstone now includes highly advanced QoL features, like a pause menu!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
@Cherrioffical
my pen dying before I could finish the drawing was not apart of the plan...
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh














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