2 years ago

Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic




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Now the invaders can move too. After each step they change texture, like in the original game

Space Invaders. Test of game scene

Now it's very easy to create an animation from a sprite sheet (texture atlas) in my engine! Image credits: - @MatheusBarbiot_ - @Raid_BugRepellent - @ZenOfficial

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Fake 3D. Orthographic Camera in 2D World

Improved the camera system . Now it is possible to use complex effects (for example, fake 3D )

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Start of developing the Space Invaders sample game.

I already wrote the initialization of the game, and created several empty scenes. The screenshot shows the scene of the game loading. And I have drawn a temporary image for this scene

I'm developing a Space Invaders clone to test my engine - Added a VERY optimized collision system

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Use headphones

Now my engine makes it easier to use audio. The audio player is similar in functionality to the one used by Minecraft. It is possible to use the Doppler effect

Music from the video: C418 - Chirp