Next up
I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.
I also improved some parts of the game (see article)
I recently started developing my first game to improve my programming skills. In this 2D game you need to control a tank and destroy other tanks. I'm currently adding various features to the game. This game doesn't have a name yet
Rotation of two different types of tanks.
Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope
NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.
🎯 4vs4 online shooter game.
✨ Heroes, abilities & block building.
❤️ Wishlist now: https://store.steampowered.com/app/1225790/
I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!
This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)
Boss battle on mobile device (prototype)
So far this is only a test, in the future it will be finalized.
Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
Time for a little something different!
Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.
I've done some re-balancing work lately, but it's still not going to be easy.
2 comments