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On a long guard shift, sleep can come easily in Gust of Wind
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.
https://store.steampowered.com/news/app/1715390/view/42768175709…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.
Causing an alarm
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