Next up
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
Working on Sprite After Images supporting more features like Sprite Palettes.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
Insectile by @Narwhalnut ![]()
is a gem of a game!
Complete the quest "Game Jolt Gems: Insectile" by following Insectile's game page!






















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