Game
Mega Man: The Rulers of Space

1 year ago

Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)




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Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

Simon SCVIV sprite rip coming along.

When Dr Wily goes HARDSTYLE

More progress on Simon Super Castlevania IV sprite rip.

Rip rip rip. More ripping for Simon, Super Castlevania IV.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...