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It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Yooka-Replaylee is Coming Soon!
Its packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover.
Complete our quest to get HYPED and check out the game on Steam: https://bit.ly/YookaReplayleeSteam
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
When Dr Wily goes HARDSTYLE
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
I DEMAND another Mega Man Show!
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
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