Game
Mega Man: The Rulers of Space

2 years ago

Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)




4 comments

Loading...

Next up

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

I had to configure this in Kubuntu 25 options, because some applications like Unreal Editor and Rider were displaying noticeably smaller than they should be.

Despite what it says, it looked slightly blurry before, and not blurry now 🤔 #UnrealEngine #Linux

When Dr Wily goes HARDSTYLE

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

I DEMAND another Mega Man Show!

This is Junior. He's pretty new here.

He's been hanging around for a while, but was too afraid to approach, especially with the other cats around. But now he's very attached and sleeps in the house with us. He is very vocal and sounds off when he sees us.

Found this in the closet, it has to be my wife's lmao. I need another desk mat so this will do for now I guess 🤣

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Kirby has grown up so much since he got here!