Game
Mega Man: The Rulers of Space

2 years ago

Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)




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This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

When Dr Wily goes HARDSTYLE

It got warmer so Kirby and I went out.

I DEMAND another Mega Man Show!

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart