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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
When Dr Wily goes HARDSTYLE
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
I DEMAND another Mega Man Show!
I'm very sick again. I was sick for the last like 3 weeks and it was finally going away but decided to return full force... At least I got my bed buddies.



















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