Next up
A little corrections of main character's look. Dry and wet states.
And more Main theme music!
Just other version of Main music theme
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Visual representation of active suit amplifiers.
Added details to main character's look










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