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Small content update: Animated alien switch added
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
A little corrections of main character's look. Dry and wet states.
Today's results of location visual corrections. Lightmaps rebaked, content added.
Visual representation of active suit amplifiers.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
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