Next up
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Visual representation of active suit amplifiers.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
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