Game
Neamee
4 years ago

Remaked intro video - completed. New version will be avaliable on the game page soon.




0 comments

Loading...

Next up

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

A little corrections of main character's look. Dry and wet states.

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Level changing via portal procedure - very draft character animation

Small content update: Animated alien switch added

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools