Next up
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
And more Main theme music!
New thumbnail
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
A little corrections of main character's look. Dry and wet states.
Added details to main character's look
Today's results of location visual corrections. Lightmaps rebaked, content added.
Main character design changed.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.










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