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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
A little corrections of main character's look. Dry and wet states.
Mocap of the characters's stats window
Main character design changed.
Today's results of location visual corrections. Lightmaps rebaked, content added.
First chapter
New thumbnail
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
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