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Small content update: Animated alien switch added
Main character design changed.
Added details to main character's look
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
A little corrections of main character's look. Dry and wet states.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
First iteration in loading screen design
First design of main menu
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Next iteration of Main menu design Added some VFX and animations
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