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RaTrac doesn't have many uses yet, the project is still in its infancy, but I can do some 3D ray-traced pixel art already. :P
Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG
RTG Dev Flashback - Central Hub This is central hub with main terminal. Player is repeatedly returning into it. In the terminal, more elements are unlocked as player progresses, adding more to game´s lore. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Un poco de espacio liminal de nivel central de RTG, mi juego puzzle/arcade sci-fi usando tecnología trazos de rayos software para renderización. El juego será disponible también en idioma español. Lista de deseos aquí. https://store.steampowered.com/app/4032050/RTG/
RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
RTG demo is available for download. Hello. I just released first public demo of RTG. RTG is sci-fi puzzle/platformer with strong background story. The game is using unique rendering method, software ray-tracing, which I made especially for this game.



















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