If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
Game Progress Update
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
Sneak peek of a new game I'm working on.
I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.
Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
After 7 months and 26 days, I finally finished a game for the first time.
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