If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.
I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.
After 7 months and 26 days, I finally finished a game for the first time.
Sneak peek of a new game I'm working on.
Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.
Game Progress Update
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.
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