If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
If you wanna listen, go to my soundcloud. This is the first music I ever made and I want you feedback on it. If you don't like it I will change it.
Sound Cloud: https://soundcloud.com/tyler-dillard-394417065
Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.
Game Progress Update
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Sneak peek of a new game I'm working on.
Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.
Check out this sick clip I just hit. (And the new enemy, but who cares.)
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.
I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.
Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.
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